search

Marc Lis, what are the main achievements that you have identified for 2019?

There are many! In particular, we have gained a little more visibility, with the publication of a brochure presenting the cluster, and the continued development of our collaborative platform www.creativecluster.lu.

This is a real showcase for all the country’s creative people, their projects and the subsequent opportunities to work together.

There was a nice highlight with the launch of our 1st campaign on social networks. A second campaign is already planned for 2020.

Then of course we continued our main mission of developing synergies and networking, in particular through cross-sector events that have multiplied, with the ICT, HealthTech, CleanTech and Wood clusters.

This underlines the extent to which the creative industries are interdisciplinary and compatible with many other sectors that might seem remote at a first glance.

I am thinking in particular of the Digital Day event at the 2 Museums of the city of Luxembourg, which aimed to create synergies between service providers in the ICT field and creative companies.

What are the main dates to come for 2020?

We are currently preparing a first cross-sectoral project “Creative minds for business” in partnership with the Luxembourg Automobility Cluster. This is a three-phase project, in the form of workshops, which aims to help companies in the automotive sector to pick up new ideas and solutions through the involvement of creative people in the ideation process.

At the same time, we are working on the implementation of a flagship project, aligned with our government’s national strategy, which will aim to activate the creative industries in order to find circular solutions.

Luxinnovation has just celebrated its 35th anniversary. In your opinion, what are the strong pillars of innovation in general for the years to come?

It is important to strengthen the link between the creative industries and industry in general. I see two major pillars in this regard. Firstly, the development of increasingly circular services and products, and the recognition of creative people as a key element in problem-solving processes. Secondly, the realisation of innovations in the fields of gaming, interactive media (VR/AR) and digital media. This should contribute to pushing the limits of what is possible and to offering more solutions in various fields such as HealthTech, Wellness or e-Sports, all in line with the the digital economy.

Are you interested in being part of the Luxembourg Creative Industries Cluster? Find out more and apply for joining!

Read more

Smart Manufacturing Week 2022 coming soon

23-05-2022

The 5th edition of Smart Manufacturing Week, from 8 to 10 June, will focus on sustainability issues in industrial processes and activities.
Read more

Luxembourg at the Tomorrow in Motion Forum

19-05-2022

The meeting of the Greater Region's automotive industry players is scheduled for 14 and 15 June in Metz.
Read more

Luxembourg innovation awarded in Italy

18-05-2022

At the end of April 2022, Luxembourg company Topp & Screed received the first prize for innovation in the concrete paving equipment sector.
Read more

Reshaped "Fit 4" performance programmes and 2021 Annual Report presented

16-05-2022

Minister of the Economy Franz Fayot and Sasha Baillie, CEO of Luxinnovation, presented the reshaped “Fit 4” performance programmes, which offer companies the opportunity to benefit from expert advice and public subsidies in order to improve the overall performance of their activities linked to innovation, sustainability and digital transformation.
Read more

Focus on wood construction projects

12-05-2022

On 10 May 2022, the Luxembourg Wood Cluster of Luxinnovation organised an excursion with about 30 forestry and timber management students from the Belgian Université catholique de Louvain to selected wood construction projects in Luxembourg.
Read more

All news

Close